![]() ![]() Ship-to-Station Docking – Cargo Stations & Rest Stops This will have much more dynamic trade routes, commodities will change in profitability. They have also been building features to lead to a Dynamic Economy, meaning that there will be fluctuations in the prices of goods based on supply, demand, simulation & missions all through the deeper subsumption system. ![]() Ships will be unavailable until such processes have completed. The range of what you can buy and trade routes is reasonably limited in Star Citizen at the moment, some commodities are artificially capped with their amount you can buy and sell every 1-2 min cycle, this can be incredibly frustrating there are plans for –Ĭommodity Transfer Timers, a planned feature of 3.9 – allowing automatic loading and unloading of cargo but requiring time to complete, with this duration dependent upon the location, the current level of demand for such services, whether an additional fee to expedite the process has been paid, and the quantity of material being transferred. Scanning a ship will tell you if they have cargo on them BUT in the future we should have a lot more potential data exposed to use, maybe what type of cargo, gas, liquid or maybe even specifics this may depend on your scanners, as well as the amount of time you spend scanning. This will add to the risk and reward of smuggling, you should see narcotics be worth a lot more again for those that want to risk taking then from A to B.Įventually they have said they want you to be able to buy cargo containers that shield the scanning of your cargo, places where you can hide goods and that NPCs may board your ship to inspect your cargo. This will see some cargo illegal and if detected you will in the short term be attacked & get a criminal rating. “Security forces will search for stolen and illicit items and respond appropriately, while NPCs and shops will be able to distinguish between legitimate and stolen merchandise.” In the shorter term for 3.6 we have the Black Market and Law System Updates. Part of the expanded cargo systems that CI are working on is smuggling. We have actually seen previously some of the crates that we could see in the future as well that would allow the storage of multiple weapons to then be treated as cargo. When Physicalized inventories are in, then players will have to have equipment on their ships to change into, you won’t be able to carry everything on you character in magic bags of holding.Īt some point these items should be sellable in game as well as purchasable Opening up to a lot more items to trade in. We are getting more cargo in the forms of guns, clothing and armor. Physicalized Player Inventories – More Types of Cargo I have collectively termed this Cargo 2.0 – which currently isn’t on the Roadmap HOWEVER the Hull-C is on the Roadmap for 3.8 (December 2019) so it’s very possible that at least some of that will be ready for then. In the future as well ships will be disabled much more than destroyed, as physicalized components will mean ships will no longer have health pools, these components will be individually destroyed, thus leading a ship to be disabled until repaired. If your ship is destroyed with cargo on board it has a chance to spawn a % of that are pick-upable containers.Īgain this is less than ideal, cargo needs to be moveable between ships by hand or at least somehow in space from ship to ship without their destruction, they have previously talked about this a number of times, from pushing and pulling of containers, to thrusters on crates. These larger containers are essential to be able to have ships like the Hull-C be able to have cargo on it’s spindles without crashing a server (causing issues) as they are significantly less resource intensive than having dozens of smaller entities.Īnother major issue with commodity cargo containers is that once they are spawned on your ship they are static there. They have been working on various Sizes of Cargo Containers for different types of cargo too, liquids, gases and solids. This leads to many problems as they are each an entity, this is very resource intensive on the Server and Client. We do have some different looking boxes for different types of cargo, there are some boxes that can be picked up by hand but it’s very limited. ![]() Commodity Cargo Containers at the moment are 1 small size. ![]()
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